|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

X Gallentius
Quantum Cats Syndicate
|
Posted - 2010.05.06 16:10:00 -
[1]
Supported. Tracking speed should be inversely proportional to intended effective range of turret.
Other hybrid disadvantages compared to autocannons in small gang/solo warfare. 1. Can't switch damage types. Hybrids are useless against T2 Caldari/Gallente hulls, but projectiles are effective against all T2 ships since they can switch to damage resistance hole. 2. Hybrids use cap. Energy nuetralizer means game over for any Gallente blaster boat. Auto cannons will still deal damage.
|

X Gallentius
Quantum Cats Syndicate
|
Posted - 2010.05.06 16:53:00 -
[2]
What exactly is the downside of an auto-cannon compared to a blaster again?
|

X Gallentius
Quantum Cats Syndicate
|
Posted - 2010.05.06 17:06:00 -
[3]
Fighting in falloff is an advantage since the blaster can't hit it. Surely there must be some other reason.
|

X Gallentius
Quantum Cats Syndicate
|
Posted - 2010.05.06 18:23:00 -
[4]
Originally by: NightmareX
Originally by: X Gallentius Fighting in falloff is an advantage since the blaster can't hit it. Surely there must be some other reason.
Yeah, and then the Blaster Mega have the advantage again that if he scramble your Tempest and web you and keeps you in his optimal once he's there, then the Blaster pilot have a big advantage to, right?.
I'm coming at if from a smaller ship perspective where time to get out of web/scram range is much less. In vast majority of the cases, the auto-cannon fitted ship will get outside web/scram range and then kite the blaster fitted ship to its death (The Minmatar ship is faster, has as many if not more mid slots for webs/scrams, etc..).
|

X Gallentius
Quantum Cats Syndicate
|
Posted - 2010.05.06 19:36:00 -
[5]
Originally by: NightmareX
I see what you mean, but that's Minmatars job to kite.
Amarr's job is to always keep range. While Gallente's job is always to get closest possible fastest possible. And Caldari's job with Missiles is something totally different again than the other 3 races have.
Blasters cannot do their job even if they get closest as fast as possible because they can't apply enough effective damage when at optimal because tracking sucks at very close range. Therefore better tracking proposed. QED.
|

X Gallentius
Quantum Cats Syndicate
|
Posted - 2010.05.06 20:13:00 -
[6]
Edited by: X Gallentius on 06/05/2010 20:14:19 Sounds good in theory... doesn't work so well in practice.
How about just having a blaster have an equal chance at hitting the same target at its intended range as an autocannon does as its intended range? That's it.
Not asking for more damage/volley. Not asking for more dps. Not asking for increased optimal. Not asking for increased falloff. Not asking for omni-damage ammo. Not asking for less cap usage. Just asking for equivalent functional tracking ability.
|

X Gallentius
Quantum Cats Syndicate
|
Posted - 2010.05.06 20:36:00 -
[7]
Originally by: Goumindong If the blaster ship isn't doing much damage, then neither is the other ship to the blaster boat. This can best be seen with the Mega and Hype. The Mega has a tracking bonus and so has the best relative tracking of any BS in the game. This means that if its missing, so is the other guy, except the other guy is missing harder.
The Hype has the space to fit 2 webs. This gives it even better real tracking than the Megathron which has the best raw tracking of any battleship in the game.
No other T1 or T2 Gallente ship has a tracking bonus with the exception of the Tristan (and it's a split weapons platform making the bonus only partially applicable). Is your proposed solution to add a tracking bonus to all Gallente turret boats?
|

X Gallentius
Quantum Cats Syndicate
|
Posted - 2010.05.06 20:42:00 -
[8]
Edited by: X Gallentius on 06/05/2010 20:45:41 Edited by: X Gallentius on 06/05/2010 20:44:47
Originally by: Goumindong Stuff...
So neither ship can hit in the blaster ship's intended range. Only the autocannon can hit in the autocannon's intended range. See a problem here?
And intended range does not equal optimal range.
http://eve-kill.net/?a=pilot_detail&plt_id=98499&view=ships_weapons - You don't have much experience flying blaster ships, do you?
|

X Gallentius
Quantum Cats Syndicate
|
Posted - 2010.05.06 21:12:00 -
[9]
Offhand...
Light Nuetron Blaster II: 0.3165 rad/sec Heavy Nuetron Blaster II: 0.1 rad/sec
Light 200mm Autocannon II: 0.315 rad/sec Heavy 425mm Autocannon II: 0.1056 rad/sec
Functionally the same tracking. Done with your trolling.
|

X Gallentius
Quantum Cats Syndicate
|
Posted - 2010.05.06 21:38:00 -
[10]
The numbers are accurate even if the name is wrong; you agree?
|
|

X Gallentius
Quantum Cats Syndicate
|
Posted - 2010.09.17 15:16:00 -
[11]
Blasters highest fitting requirements on the worst overall fitting ships. Gallente and Caldari have 3rd and 4th best power grids. Gallente have 3rd best CPU (Caldari is best for missiles).
I'd be satisfied with easing fitting requirements a bit.
|

X Gallentius
Quantum Cats Syndicate
|
Posted - 2010.09.22 15:41:00 -
[12]
Ninja bump:
Weapon Name: PG/CPU Heavy Electron Blaster II (worst T2 medium blaster): 105/28 Heavy Ion Blaster II (medium): 158/33 Heavy Neutron Blaster II (best): 212/35
Dual 180mm Autocannon II (worst): 88/19 220mm Vulcan Autocannon II (medium): 110/22 425mm Autocannon II (best): 154/25
Worst Blaster has higher CPU requirement than best Autocannon, yet Gallente ships have less CPU available than Minmatar ships.
Average Gallente Blaster has higher PG requirement than best Autocannon, yet Gallente ships have less PG available than Minmatar ships.
|

X Gallentius
Quantum Cats Syndicate
|
Posted - 2010.09.22 21:11:00 -
[13]
Edited by: X Gallentius on 22/09/2010 21:11:50 Another Ninja bump:
Weapon Name: PG/CPU Light Electron Blaster II (worst T2 light blaster): 4/9 Light Ion Blaster II (medium): 7/13 Light Neutron Blaster II (best): 10/19
125mm Gatling Autocannon II (worst): 1/3 150mm Light Autocannon II (medium): 2/6 200mm Autocannon II (best): 4/9
Fitting for Worst Light Blaster = Best Autocannon. Fail.
Name: PG/CPU Tristan: 38/125 Rifter: 37/125
Catalyst: 60/170 Thrasher: 70/170
|

X Gallentius
Quantum Cats Syndicate
|
Posted - 2010.09.23 16:02:00 -
[14]
For completeness:
Weapon Name: PG/CPU Electron Blaster Cannon II (worst T2 large blaster): 1313/47 Mega Ion Blaster II (medium): 1838/56 Mega Neutron Blaster II (best): 2363/61
Dual 425mm Autocannon II (worst): 1375/35 Dual 625 Repeating Artillery II (medium): 1650/38 800mm Repeating Artillery II (best): 2200/41
Name: PG/CPU Megathron: 15500/550 Tempest: 15500/550
Hyperion: 15750/600 Maelstrom: 21000/640
|

X Gallentius
Quantum Cats Syndicate
|
Posted - 2010.11.15 18:31:00 -
[15]
Amazing that a 21 page thread isn't on the CSM list.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1414376
|

X Gallentius
Quantum Cats Syndicate
|
Posted - 2011.01.10 16:25:00 -
[16]
Look on the bright side. The +5% medium hybrid damage implant (ZGM1000) is dirt cheap! 
|

X Gallentius
Quantum Cats Syndicate
|
Posted - 2011.01.31 11:18:00 -
[17]
Originally by: Omara Otawan
Anyway, TL;DR: Kin/Therm is a decent all around damage type, while it isnt specialized against any particular tanking style there is no situation apart from gallente/caldari t2 where it fails completely.
It only fails completely against half the t2 ships in the game. Luckily those T2 ships are fail and hardly anybody flies them in pvp. 
|

X Gallentius
Quantum Cats Syndicate
|
Posted - 2011.03.22 15:41:00 -
[18]
Edited by: X Gallentius on 22/03/2011 15:43:05
Originally by: Glitch Keyon Agreed. I support this. Hybrids/Gallente needs re-balanced and fixed.
What's a bit more damage when you can't APPLY that damage?!
It's like telling Gimli to fight Legolas. Gimli is very skilled, but he'll never win against Legolas who can just flank him and avoid his strong arm and axe and shoot arrows at him all day.
Great analogy since Gimli would lose a knife fight to Legolas anyways since Gimli would never be able to Legolas with his axe. Give Gimli better tracking!
|
|
|
|